In the CFG folder there are files called 1.cfg, 2.cfg - 13.cfg. These are executed by the game when a weapon set is chosen, 1-8 are the ones which come with the mod, and are explained above. 9-13 are yours to mess around with and create your own weapon sets.
The CFG file will execute any commands writen within it, as the weapon spawns are based on commands these can be used to control what appears and where. This is usually “sprag_weapon” which is changed, as they determine which weapons are loaded.
Each weapon that you want to spawn is represented by a number, when the appropriate number is set in the as the console variable for any of the “sprag_weapon” entries, that weapon will appear in that section. For a list of the weapons and their matching numbers look below.
"sprag_weaponAA" and "sprag_weaponBB" determine the weapons players will be given on spawn. AA has precedence over BB and will start deployed. Some examples could include a random melee weapon as AA and a grenade as BB, or a random pistol as AA and a melee weapon as BB.
Next are “sprag_weapon01” to “sprag_weapon18” which are spread out over the levels. In order to preserve balance the location of these spawns are set with intended weapon strengths. These are listed below.
Lastly there is “sprag_weapon19” for grenades, “sprag_weapon20” for armour, and “sprag_weapon21” for powerups. |